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No, I don’t think you can. I made second floors to indicate that the shopkeepers have a floor with their bedroom there since most of the shops don’t have it on the first floor. Sort of like the medieval artisans lived with their workplace on the first floor and their living quarters on the second one.

Nope, these talk options don’t affect anything. Just bits of personality for shopkeepers and sometimes hints for quests or puzzles.

Oh.. yeah, I thought as much, just wanted to make sure cuz apparently Ada can can hear strange gurgling sounds upstairs in Amanda's shop, that got me wondering. Pretty nice thinking about the bedrooms, I never paid attention to it before but I think this is the first game I played that has a living quarter for shopkeepers. 

Ah ok, I thought that there would be quests for them, well I guess it's more realistic to talk a bit when you're shopping. 

 Hmm, I think that's it for now. I've asked... half a dozen questions already? Lol. Thank you for answering all of them and your patience, most of all thanks for this wonderful game. (Best art! Definitely!) Good luck with your future game developing!

(Umm I think this makes for a passable ending to my endless questions, but no guarantees that I won't start asking about things again. :D )

Thanks! Your questions weren't a problem. I'll take them any day over the "Where do I find fire essence?" and "How do I equip a new dress?".