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It depends on the name of the mod file - if you want you can just rename the file to just GEL.mod.gml (or GEL.mod if you have file extensions disabled) and rename the startup.txt commands to work with that.

If you're still having trouble after that lmk

I want it to allowmod on startup it just says couldn't find GEL.mod at the top then says GEL.mod loaded

i renamed the commands in the startup to GEL.mod.gml

and i changed the mod name to GEL.mod.gml

(+2)

ohhh you're having a different problem, then

(tl;dr is that you can't /allowmod a mod on the frame you load it)

the fix is that you need to make a second text file (say startup2.txt), have the /allowmod command in there, and in the first text file do /loadtext startup2.txt

(1 edit)

thank you so much

it works now