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(1 edit) (+1)

You can also increase the gravityScale from the rigidbody itself to have less of that moon-like experience.

I notice that you reset the velocity once it hits a wall and this just breaks the game feel and the way that physics works. I don’t actually know if its a line of your code or a really non-bouncy high-friction Physic Material.

I can recomend: increasing the dragSpeed to no more than 20f, increasing the gravityScale up to some point you feel good and natural and, finally: obviosly don’t reset the speed once it hit the wall.

(+1)

Aw, crap - forgot to remove the speedlimiter on the wall collision. Thanks for spotting that. Yeah, I called the speed limiting function that should only activate once you hit the red area or let go of the mouse on hitting the wall... Fixed that now. Still not quite satisfied since the catapult levels are now way to easy but the bouncing and dragging feels pretty decent now.


Thanks again :)