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(+2)

As far as the "cattle" and "parent" are concerned, in prior versions of Godot it was fine to do something like this:

var cattle 
do something with cattle #code considers this scope to be cattle_1
for cattle in allcattle:
    do something with cattle #code considers this scope to be cattle_2

But in the current version of Godot, they simplified the code by preventing multiple local scope definitions of a single variable name. For "cattle" it would be fine to delete "var cattle" since it was unused, but both "parent" were used so renaming was necessary, though you missed 4 cases of parent within the "for y in ['father','mother']:" loops(2 in first, 1 in each of the last 2).

I use a diff utility to compare files which makes it far easier to see what has changed. TortoiseGit includes a graphical diff utility so I use that, but there are other options.

Fixed, also found that assigned to farm can't be released from it, also fixed. Thanks for pointing. Upload updated.

"TortoiseGit" Never use before, although i have Tortoise tools, i stuck to WinMerge and  notepad++ when i need highlited syntax.

(+1)

It seems that your link still provides the unfixed download. When I updated my bugfix mod I found that copying a new link over an old link did not work as expected on itch.io. You need to delete the old link from the text, then paste the new link, and then you can post the edit to update correctly.

Done, thx for pointing.

Its happened that game revert all changes by backuped ones. =D Also, Mutation spell updated to 1.0, meet/interact updated to 1.0.