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This was a lot of fun! The gameplay felt unique and the juicing up with the blood(how do skulls bleed?lol) and screen shakes added so much to the experience! The animations for the skulls flying and spawning are so well done and I love how the monk raises his hand with every click and drag and the colour palette was a nice!

I really liked how the movement was acceleration based which caused the game to ask for a fair degree of forethought to each action or direction you take though the skull spawns were either too fast or needed a sound cue. I felt like I wasn't able to react to them as I should've been able to.

I loved how you could drag multiple skulls which caused me to run around the arena herding them so I could kill them in huge clumps! A scoring system that takes advantage of this would be so awesome! The score shown on the arena was a nice touch but it felt distracting for me because it was white as well and though I didn't see any skulls spawn on it(thus obscuring it), I felt like it still asks for too much attention.

I was also able to just huddle at the corner of the arena and drag any nearby skulls to easily net 100 points so I think the spikes should hurt the player too?

Despite these little nags I really really enjoyed my time here. Awesome submission!