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(+1)

Ya, unfortunately we didn't have the time to fix the camera. The default behavior is to have a collider on the camera, causing it to get closer to the player as it bumps into objects. This logic is in there to prevent the camera from going on the other side of the wall. If we get time, we might update it so that the camera no longer collides with things, but add a dithering effect so you can see through whatever objects are in front of the camera. Unfortunately, we didn't design much of the level past where the player could traverse, so it may also give view of some of the janky exteriors  😅


Ah, I see what you mean. We never actually tried the arrow keys 😬We'll fix it so the arrow keys behave exactly like WASD currently behaves. Just curious, are you left handed?

Im not left handed but as a kid I've always used the arrow keys so that's why I got used to it. Im also on my laptop and its much more comfortable if I have to use the trackpad

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Ah okay. Well if you would still like to play through the whole game anyway, I pushed Build 08 which fixes the arrow keys and the small level leak that allows you to fall underneath the museum in the hub level 😅Unfortunately, the camera is a much larger fix and requires more time.  I've personally found it playable but your mileage may vary 🤷Thanks again for the feedback, and hope you enjoy the game!

Do note that this build is post-game jam and really shouldn't be used for rating, but I wanted to let you atleast enjoy the game with your preferred movement method 🙂

Thank you, I will play it :)