Ya, unfortunately we didn't have the time to fix the camera. The default behavior is to have a collider on the camera, causing it to get closer to the player as it bumps into objects. This logic is in there to prevent the camera from going on the other side of the wall. If we get time, we might update it so that the camera no longer collides with things, but add a dithering effect so you can see through whatever objects are in front of the camera. Unfortunately, we didn't design much of the level past where the player could traverse, so it may also give view of some of the janky exteriors 😅
Ah, I see what you mean. We never actually tried the arrow keys 😬We'll fix it so the arrow keys behave exactly like WASD currently behaves. Just curious, are you left handed?