A lot of time the camera glitched(?) into the player. Most of the time near walls. At the beginning of in this blueprint level at the entrance of the museum, it was really har to use this trampoline because the camera always changed its angle. Then I saw the trash can and I jumped over the fence because the camera at the trampoline was very confusing. Maybe add a little bit automation to the camera so it shows the perfect angle for a specific jump like its the case in modern 3D Platformers (Super Mario Odysee, Super Mario 3D World etc).
I was confused that the /\ and \/ key move the player and <- and -> the camera. I thought it would be the same as WASD or only the camera