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There was clearly a tonnnn of work and creativity thrown into this game. Lots to love about it:

-Action sequencing was very creative. I saw you make use of jumps, rotations, multiple motions, multiple action effects and animations. You clearly worked hard on those! (come join my server - we work on action sequences in there a lot :) )

-Edited battlers with their gun idle motions . . . amazing and suuuuuper cool looking (particularly Juvia's Dual P90 Idle pose. Very nice touch)

-Progression system with gear, weapons, upgrades

-TP = ammo system

I thought it was very fun getting geared up and strong enough to oneshot zombies. I think a lot of people may struggle with many aspects though.

- Storytelling has rough English, which isn't a huge deal, but there is waaaaaaaayyyyy too much text. Even if the writing was spectacular, no one wants to read for 15 minutes for a game jam game.

The ending scenes with a million different characters didn't really make sense to me, and I admit I lost patience and just sped through all the dialog.

-Pacing: It takes much too long to get into the action. Players should be given control very quickly in a jam game, like within 1-3 minutes.

-Combat balance: So you need many allies to stand a chance against zombies, but it takes a long time to get them, and there are random encounters throughout. I imagine lot of players would just say this is too hard a game and give up early. Even after finding allies, running out of ammo makes players useless (unless they have awesome machetes), so if a player isn't situated to buy ammo, they will be in trouble.

Further, the Anomaly boss is impossible to beat under normal circumstances. You can all characters at maximum gear, and still lose. The only winning strategy is to grind money and buy lots of ammo and life up supplies. This is not a good boss design.

Given that you oneshot zombies, then can't beat the boss - this is a recipe for frustration.

I did enjoy the game. It just needs a bit of polish, particularly in writing and combat balance. But the bones are there for a super fun zombie hunting rpg.

Thank you for playing the game...
and im really sorry for the grammar, i will fix the intro,dialogue and balance in the game soon. but i can`t do it now while its still in rating period.
this is my first time join a game jam and so im little bit confuse when i put one of my theme with the one rule of the jam which is 30 minute gameplay. and with writing rate too. so i combine everything in my head just like that. a scene that describe the situation in the story for writing and survival theme for the gameplay. boy this is need time to understand. 


one of my theme is survival which is it will take player time to understand the mechanism of the game, and silly me, i put i really long intro of the game. so it make player run out the time to understand what situation is there.


-as i write before one of my theme is survival... where its ask to player to use their resources carefuly and wise, and i create a very high chance escaped from random encounter, where you can use oppurtunity to run and save your ammo or fight the enemy and gather their resources, you either can chose to fight small number encounter to slowly build your character in safe way, or fight a 3-4 enemy in single encounter to get massive resources but with more risk.... this is why i got stuck with the balance, because i put survival theme there, where i put a mechanism for player to understand how to use everything they have wisely and act carefully, but with the long intro it give player feeling to get the game done asap. this is the mistake i had, i forgot this game jam took only 30 minute, where my gameplay beyond that... sorry for this.


 -about the Anomaly(boss) for the boss he is defeatable. even when you not use any armor and only had 2grade weapon, the most important when fighting the boss is 

 1.satchel for you to perform skill many time.

 2.juvia skill called spinner that can stun the boss for 1 turn with 100% success. you must use this when you see the anomaly has glowing aura on his head. when anomaly has aura around them thats mean the boss want to use special ability, and this is juvia job to counter it. 

3.you must had at least 4-10 large ammo pack when fighting the boss. for restore health item, i put so many blood capsule in the hospital.


definitely will fix the intro, dialogue and some balance system.

I was able to beat the anomaly by stocking up on items. I think the point you should understand is that giving a boss an insane amount of HP is not fun design. Also I think you are forgetting that the player has no idea and no reason to know that they need really good satchels and many many extra ammo packs. You need to approach battles from the perspective of the player who has limited knowledge. Instead, I think you designed the boss as the developer who knows exactly what moves to use, and what items to have.

(+1)

yeah you right on this... i was not aware of that, i put to minimum clue on item type,weapon cost, skill core which is important to stop enemy special ability. 


last week i caught an idea to slip a tips on loading screen or on z-system tips menu.
like using spinner when enemy has glowing aura to stop them, using high quality satchel mean you had a proper preperation to use many skill.
or tips something like gathering resources.

the other choice is create a battle script tutorial battle and equip.... which is not my type. cuz i really teribble tutorial giver when it come to simulation script battle tutorial or equip guide. but i will give it try. digging in the forum seeking for further good way to aproach with the player. to make player understand it without being annoyed.


some script event that ask to buy certain gear maybe will do the job to player to figure it out.

ohhhhhhhhhh...... now i see it..... yes.... damn i was careless in this. maybe i will put some tutorial buy gear and medical supply then make them battle the enemy that has high rate on active ability, and i give order to use skill that prevent enemy special ability on the beginning of the game. yeah maybe i will go with this kind of idea.

thank you very much for the feedback....
i didn`t had a tester before so i don`t know what missing in this game, now with other people point of view, i can see this game weakness.

it was good choice that i take this oppurtunity to join the jam and looking for the feedback. this will improve the game a lot.
and what about other stuff like upgrade the home base?
im planing to expand this idea...

It's great that you're taking feedback to learn a grow. That's exactly what a jam like this is about!