Aight, so the controls feel really good this time around. At times it's a bit complicated to initiate a wallrun (or a wallrun upwards to be more specific). You used to have a tutorial that pointed out controls, I forgot all about the grapple when I started playing the game, wasn't until I took a look at the old demo page that I remembered the "F to grapple". I really think you should put the tutorial text back in. Otherwise everything flows a lot better, except for the combat. Combat feels like it steals all your momentum, like the fighting animation steals all of your current velocity and sets it to zero. The combat animations are too long and they feel hard to control. When someone gets real close and personal with you, the attacks feel very difficult to direct. I commented on this the last DD, but I think you can do without combat, the parkour and movement is fun enough to carry the gameplay. Otherwise I think you should do the combat in such a way that you utilize the player speed.
Keep at it, I'm sure you are going to make it.