-Does the game provide too much or not enough assistance to the player in terms of solving puzzles?
Maybe a little more assistance, but I think letting the player know it's a puzzle game, and then limiting assistance, or even making assistance a spell if the player gets stuck?
That way you can satisfy people who want the challenge but also help others when they get stuck.
-Are there any specific puzzles/mechanics you would like to see?
None that I can think of, maybe turn a ball transform for funsies.
-Does this room look like a spaceship room?
Sort of. You might be able to pull off more spaceship with more metal or lighting that is less bar-like
-Does the walking seem intuitive?
It's fine, a little slow.
-Does the spell usage seem intuitive?
It's a little clunky, you could always hotkey the spells to like the number pad so they're easier to use (especially the ones like Open Sesame)
-Does the information in the text box help?
Yeah it does, I like it.