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(1 edit) (+1)

(OG Jam Version)

I love your guy's interpretation of the theme as 'an empty beginning!' That's a very novel take and I love it. The game looks great, and the levels very well put together. The platforming itself was a little tricky and often felt a bit buggy. There are lots of lips on the top of objects that would push you away if you right up next to them, and getting out of the sewers was a nightmare lol. On some jumps where the camera was pushed right close to the character I would often jump just after I left the ledge, making it so I could only use the second half of my jump. Implementing or increasing coyote time might be of a little help! As well the SFX were a bit loud for me, would have liked to see an options menu! All that being said I finished the game and enjoyed it so overall great entry!

Glad you liked it! Yeah there is a lot of QOL stuff we didnt have time to implement. I implemented Coyote time in build 7, so its there if you wanna have an easier playthrough and experience it again :3 Thanks for the feedback :D