Thank you so much! I really appreciate the feedback. Good idea for the ghoul selection! You might have to say every group of 50 or so if the goal is to truly control thousands of units haha. Maybe separate sounds for larger groups?
Kyle Waldon
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This entry was super creative! I really loved the composition of the music, the way each instrument interacted with each other was amazing! The production could have been a bit better overall, however the music itself had a lot of great ideas! The sound effects were really fun as well, and really showed a good understanding of the prompt. The difference in volume between the sounds was quite extreme, with the "Yes, Master" sound much louder than the skeleton building sound. Overall very nice and I think you have a great future ahead of you in the sound world!
The music is great! I really liked how the piece evolved, constant motion but changing just enough to keep it from becoming monotonous, which is perfect for a game like necro swarm. For me I want a melody to hum to at some point, I felt like the melody was put into the timpani and for me this is ok, it would have been nice for it to be passed to another instrument at some point. The addition of the theremin-like synth really helped sell the spooky vibes of the game! For the sound effects, the Necromancers den really stood out to me as a great ambience. The wall crumbling was a bit too low-passed for my taste, and maybe lasted a bit long. Overall very nice work!
Bold choice with the vocal intro! It is a very fun main theme. My only comment is that the drum beat seems to come out of nowhere! A little more introduction, maybe a short fill would be better served here as an introduction to the drums, especially as the pattern doesn't change for the rest of the song. The bassline makes my head bob, and the melody feels super epic and I like that it is echoed in the beginning on the bass. The sound effects are great, I can tell that you had a lot of fun making them! Overall very nice work!
Sounds great! I really like that I can clearly hear many elements of the prompt in this music. I can feel the Zerg music influences, the slow plodding pace of Diablo music, and the chord synth that sounds like an electric harpsichord, capturing an 8-bit medieval feel! I think that overall nothing in this track jumps out to me as the star of the show. I can clearly hear every element in the song, however for me nothing has such a "hey listen to me, I'm super cool!" Overall this is a great piece and I can see this song in a game like Necro-Swarm!
(OG Jam Version)
I love your guy's interpretation of the theme as 'an empty beginning!' That's a very novel take and I love it. The game looks great, and the levels very well put together. The platforming itself was a little tricky and often felt a bit buggy. There are lots of lips on the top of objects that would push you away if you right up next to them, and getting out of the sewers was a nightmare lol. On some jumps where the camera was pushed right close to the character I would often jump just after I left the ledge, making it so I could only use the second half of my jump. Implementing or increasing coyote time might be of a little help! As well the SFX were a bit loud for me, would have liked to see an options menu! All that being said I finished the game and enjoyed it so overall great entry!
Really fun! I liked how the music changed between platforming and building. I wish there was a way to restart the platforming without building, it was a little annoying to have to click start every time, and the later levels were a little too big, I felt like I spent too much time building. As well each level felt like I had too many blocks, the final level I was able to block off all the enemies and make pretty much a solid platform from start to finish. Maybe add a feature where you get a higher score the less blocks you use? All that being said I played right to the end and enjoyed it all! Thanks!
The way the levels build themselves is awesome, and some of the levels were quite challenging. Sometimes I felt like the hitboxes were a little too big, I often felt that the corners of my collider were a little too big (or maybe that's just because I'm bad at platformers haha!). I got to level 10 but it was a bit too challenging for me so I quit there, but overall pretty fun game!
Music was ok, gave a very mysterious vibe but didn't feel like it should be the music for a fast paced sort of game! Missing sfx as well. The concept is very cool, and I think fits the jam theme well. I did manage to escape the tutorial bounds making it so I couldn't collect the health in the tutorial but it didn't matter in the end!
Each level was fun and I even found the secret! For the rotation part I kept wanting to press and hold then release the mouse button to release me from the COG. Visuals were awesome, except sometimes it was a little dark and I lost myself/my cursor at a couple points. I played through 3 times, and every time I collected the red key my character would go crazy and fly everywhere. It always stopped after a while though. Wish there was a little more for getting the star!