I have 2 major suggestions and 1 kinda minor one.
First of all, look at speeding up the walk speed a little bit, maybe add a sprint mechanic or something but it just feels a bit slow when backtracking through areas you already went through and found nothing.
Secondly, possibly up the spawn rate of the red and green potions, as I usually got a game over before finding 2 or 3 of either.
As for the minor suggestion, possibly add a timer/countdown or something like that to let you know how much time you have left
These could help a bit more with mitigating losing just because you went down a hallway and found nothing
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Those are some good suggestions. I'm playing with spawn rates a little bit, but I'm thinking of having them do more or last longer rather than increasing the number, mostly to make finding them more joyful.
Maybe it makes sense for the dead-ends to be the only things that have potions so that it's exciting to find them. Or punch more holes in the dead-ends.
Don't know of a good way to do the countdown timer that isn't super distracting. Maybe some more audio queues and louder stretching noises.
I just feel like too many of the rooms seem to never get any drops, and it's pointless to even check them. I have had a few games that went really well where I've been able to get to the point where she complains about not being able to move very well.
I do enjoy the moving mechanic as you get bigger, though I also agree that early on, a run or sprint would be a good decision.
I would love a vitality meter that gives an idea of how much time you have left.