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Those are some good suggestions.  I'm playing with spawn rates a little bit, but I'm thinking of having them do more or last longer rather than increasing the number, mostly to make finding them more joyful.

Maybe it makes sense for the dead-ends to be the only things that have potions so that it's exciting to find them.  Or punch more holes in the dead-ends.  

Don't know of a good way to do the countdown timer that isn't super distracting.  Maybe some more audio queues and louder stretching noises.

(+1)

I just feel like too many of the rooms seem to never get any drops, and it's pointless to even check them. I have had a few games that went really well where I've been able to get to the point where she complains about not being able to move very well.

I do enjoy the moving mechanic as you get bigger, though I also agree that early on, a run or sprint would be a good decision.

I would love a vitality meter that gives an idea of how much time you have left.