Since this is a new thread, on a new community, I'll introduce myself too!
I'm Luke! I'm 22 and living in Idaho, United States. I've been attempting to make decent games since late 2014 but I've made pixel art for a few years before that. I didn't even know game development communities or online tutorials were really a thing until 2013 (dial-up. UGH). Oh, and I'm somewhat colorblind. I don't know what severity or what type, but I easily confuse certain shades of colors:
- blues-purples
- bright yellows-greens
- medium to dark greens-oranges-browns (very slight)
- browns-reds
- cyan-whites/grays
- dark reds-black in certain cases
What I consider "purple" is probably your "magenta"... or something like that :D
I've been using Superpowers since June 6th (seems like just yesterday :O) and it's improved a lot since then. I've only re-released one game with it so far (I'm really slow at making games, haha), and it was quite the learning curve coming from Game Maker Studio. I'm really glad I made the switch so far, since I've learned more about programming in general than I knew before! I really like Typescript now, and don't think I'm switching anytime soon without a good reason.
I made the switch from Game Maker because the idea of using an opensource engine seemed like the best way to go. Easily port to multiple systems, built-in development GUI, play games in your browser, use existing JavaScript libraries, collaborations... Oh, and community-made resources like plugins, bug-fixes, custom engines, documentation, tutorials, etc. I have a feeling that once Superpowers goes opensource, it's gonna be pretty successful :D
I also want to thank the Sparklin Labs team while I'm here, for all the work they've put into it so far and for the helping me out on Reddit and Twitter! I've been subscribed to their Trello board for a while now, and I know they've been working really hard to make Superpowers great :D