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Unlike many other twin stick shooters, by attributing your health to a light level it encourages accuracy over 'spraying and praying'. The light also worked well and the enemy design was varied enough and often (probably unintentionally) worked together, with the big blocker enemies keeping enemies behind them in the darkness; it made you think about threat prioritisation and I really enjoyed it. Well Done.

Glad you enjoyed it! The  blocker enemies or "Walls" as i like to call them, were actually made for that purpose, so im glad that they did what they were supposed to lol