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The html5 version does lag once you get past the tutorial as stated in the description and thus I recommend for those to use a standalone download if possible.

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Pros Done Well:

- Visibility stealth mechanic based on light with a good indicator as to how visible you are

- AI patrol keeping the enemy in their route until the player gets discovered

- The ability to use the dark to your advantage to avoid being spotted when in a tight spot with the enemy coming towards you are patrolling near by

- Text fade and fire lighting up and going out while exploring was cool

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Cons:

- UI doesn't scale when going full screen, only affects standalone as browser did not have a full screen button

- Two of the patrolling enemies ran into each other and when they did, they prevented each other from continuing their patrol route. I like to think they stopped for a bro hug and got carried away in conversation :D

- Some of the fire seemed to be a little to far from the wall

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To Improve:

- Some sort of indicators or landmarks to help mentally figure out where you are in the maze

- Possible wider vision detection area

- A button to relock the mouse after  going full screen with the window

- Custom enemy model(though I know this was due to time constraints) 

- Ambient sounds and SFX