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GlitchedCode
Creator of
Recent community posts
The html5 version does lag once you get past the tutorial as stated in the description and thus I recommend for those to use a standalone download if possible.
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Pros Done Well:
- Visibility stealth mechanic based on light with a good indicator as to how visible you are
- AI patrol keeping the enemy in their route until the player gets discovered
- The ability to use the dark to your advantage to avoid being spotted when in a tight spot with the enemy coming towards you are patrolling near by
- Text fade and fire lighting up and going out while exploring was cool
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Cons:
- UI doesn't scale when going full screen, only affects standalone as browser did not have a full screen button
- Two of the patrolling enemies ran into each other and when they did, they prevented each other from continuing their patrol route. I like to think they stopped for a bro hug and got carried away in conversation :D
- Some of the fire seemed to be a little to far from the wall
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To Improve:
- Some sort of indicators or landmarks to help mentally figure out where you are in the maze
- Possible wider vision detection area
- A button to relock the mouse after going full screen with the window
- Custom enemy model(though I know this was due to time constraints)
- Ambient sounds and SFX