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Yeah, I'm not exactly experienced with developing a platformer but I took a lot of the knowledge I knew about other games and their tutorials! The way I structured the Days made it super easy to slowly build on concepts. I think I struggled the most with designing the days 3/4/5 since they're kinda in the middle of difficulty. Day 6/7 was fun to make because it was basically a test of your precision platforming skills. 

I was worried that players might miss the fact that the Boots allow you to double jump, but I didn't have the time to properly add in any type of visual cue nor an explanation, so I just hoped that by forcing the player to use that mechanic they would be able to figure it out. 

Thank you for the review, it means a lot to me! If you have any other questions please ask away!