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Thank you for the kind words! In retrospect, checkpoints would've been a lot better for game accessibility and would've aided the sense of progression. An oversight for sure to not include them. Thank you for the honesty :)

(+1)

I made the same mistakes with my platformers and since improved with the honest feedback of players.
But balancing is still challenging for me because as a developer you play your game much longer than the usual rater and hence know all the tricks. Always room to improve :)