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- drag to move is fine, but a click once to target, click again to confirm, would feel better IMO

I don't think that's a good idea. It would slow things down, besides there is an "undo" button in case you make a mistake.

Almost all other similar games do click, not drag. Both should coexiste, actually, but IMO "click" is a must unless you like to disturb players habits for... no reason. Drag is usually used for precise tactical behavior, like Door Kickers or Frozen Synapse, where you must do several things on the way. and phone/touch games, but let’s not talk about those horrible GUI here...


- Free camera please ? also when i switch camera, the direction are inverted too, ie right arrow moves the map to the left.

I am not too keen about the free camera, because it just creates more work for the player, without being really necessary. I will fix the key issue.

Often the camera still hides somethings i’d like to see. If not free at the very least it should cover 4x90° not just 2x180° Also for pure cosmetic, i like moving the camera around. It’s a big QoL in "all" games, i think.


Quite curious to read you inputs on the "new" strategic layer (2D map) you want to go with !