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(1 edit)

By the way, I have a feeling that on my system the game is not using all cores / threads.

The teammate has a laptop, he has the same set of 55-60 FPS ships at sea. I have a PC and I feel a strong FPS drawdown, and the task manager shows that the CPU is loaded by 10%.

CPU type 12-Core AMD Ryzen Threadripper 2920X, 4300 MHz (43 x 100)

ASRock X399 Taichi Motherboard (1 PCI-E x1, 4 PCI-E x16, 3 M.2, 1 U.2, 8 DDR4 DIMM, Audio, Dual Gigabit LAN, WiFi)

System memory 130953 MB

Video adapter GeForce GTX 1080 (8 GB)


I just uploaded a version where the start.ini option will disable even more of the threading

cncLevel = 0

Try that to see if it helps.  I don't know why, but for some reason maybe your processor is crossing bounds that other processors don't.  I have tested both Intel and AMD processors that I have, and the thread blocking mechanisms appear to do the proper job to prevent threading problems, but since the only updates I have made in this area deal with threading, I made that cncLevel option disable some of the recent changes, so it will act like the old way.  Of course this will also revert it back to what the original game did for all this logic and make it single threaded in these areas, but that is how it was always done before anyway.

(1 edit)

I tried with this parameter. No, it didn't fix the situation.

Well, okay, not critical.


By the way, if I put the screenshotformat = png parameter in start.ini, then all the same screenshots are created in jpg format.

Because this is the comment in my example start.ini:

;screenshotformat values supported:  bmp, tga, jpg, default is jpg if not specified

png is not among the supported values, and if it doesn't match any of the supported, it will default to jpg type