Sorry for the late answer, but I couldn't just hide forever :v I wanted to answer that ^
For the power-ups, I agree the disappearing feature could be pretty cool. Maybe did I forgot to mention (probably) that it'd be better not to have them disappearing like that. You know, having them switching from transparent and non-transparent very fast a few seconds before they disappear so you can know it would be pretty cool too :D but now that IGMC is over, maybe will you implement a better collision system? :P
Eh, maybe was it just me, but I felt like they were attacking me from far away. I don't know how, but I felt it .-.
Ehh, I don't play the game knowing it is designed to last an hour, as some games will be longer than that. So I just played it as I would do for any other game, 30 mins or 6 hours long. I didn't know you hadn't to grind. My bad, then ^^ I'm sorry for the harsh part about the game design, after reading it again, maybe I could've said it differently. So, the thing is, they are unlimited. Having a save point in shops is okay, but having unlimited heal is not. Maybe make it so you can only heal yourself with it once, but can save an unlimited amount of times for the same pillars? And for bosses, only having a save point that doesn't heal, so if you lost some hp, you keep that amount of hp lost. Because honestly, maybe is it just me, but having to travel again to fight that boss again isn't what I enjoy much. It reminds me a bit of Dark Souls 3, which was indeed a great game, but not my type, as I prefer respawning and going directly to the boss to train on it until I know how to beat it.
Okay, I understand how they spawn now, thanks for clarifying it!
I didn't they to remove randomness completely, but limiting it. I don't know how your game is made, but having a spawn limit so you don't get overwhelmed by the monsters would be nice. And also having a minimum, though having 1 minute to rest from time to time is nice ^^
For the running away thing, that's just because when you have like 15 monsters all around you, you'd rather fight one of them close to it than try to stay away from it, as you cannot do that because they're all around you. But the thing is, if you do that, you get easily punished. Maybe my lack of controller skill is what made me lose a lot of hp (as it says it's better with controller, I followed that advice). But okay, I understand.
Mmh, that's what I understood, then ^^
Of course your answers are your points of view, as my review were mine. I understand that and I'm glad you took the time to answer it. I only hope you'll take time to correct some parts after IGMC is over, because it has potential and it could be very nice! :D