Phew... this game sure takes no prisoners! It was fun and challenging, and I only wanted to throw my keyboard at the computer 3 times ;)
A very impressive use of MV. Though there were a few puzzles that ran a little shaky, and it was mostly due to some poor AI chases that I managed to make it through. I apparently finished in 20 minutes, but I'm sure it took double with the amount of times I died.
The art is gorgeous, and if I had one thing to complain about, it was the default font and windowskin. (And a personal pet peeve where the dialogue only takes up 1/3 of the width of the texbox.)
Sometimes I think keys weren't showing up in my inventory, and I'm still not sure what the hammer was for. In a game like this, I think an item HUD would work a little better than a normal list.
There was also a passibility error with this gate right at the end,
Other than that, absolutely stellar! This game could definitely go on a showcase for "things you didn't know could be made in rpg maker". You did a fantastic job!!
(P.s. You might want to clean out your games files. The default tilesets/characters are just taking up space, and you left some .psds in. To protect your work, you should really be encrypting it.)