Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Phew... this game sure takes no prisoners! It was fun and challenging, and I only wanted to throw my keyboard at the computer 3 times ;) 

A very impressive use of MV. Though there were a few puzzles that ran a little shaky, and it was mostly due to some poor AI chases that I managed to make it through. I apparently finished in 20 minutes, but I'm sure it took double with the amount of times I died. 

The art is gorgeous, and if I had one thing to complain about, it was the default font and windowskin. (And a personal pet peeve where the dialogue only takes up 1/3 of the width of the texbox.)

Sometimes I think keys weren't showing up in my inventory, and I'm still not sure what the hammer was for. In a game like this, I think an item HUD would work a little better than a normal list.

There was also a passibility error with this gate right at the end,


Other than that, absolutely stellar! This game could definitely go on a showcase for "things you didn't know could be made in rpg maker". You did a fantastic job!!

(P.s. You might want to clean out your games files. The default tilesets/characters are just taking up space, and you left some .psds in. To protect your work, you should really be encrypting it.)

Wow! Thank you for your kind words and an even bigger thank you for your advice, it helped me a lot. It was down to the last minutes before the contest was over so there were a lot of things I'm sure I didn't finesse. The textbox and font  was one of the things I unfortunately had to sacrifice before the deadline but they will get a custom graphic update and I'll try to figure out the text being only on 1/3 of the screen as well. 

For some strange reason when I encrypted the game, it didn't run correctly so I had to upload the game as is in a last minute decision. It's ok though because I plan to update the graphics anyways. The HUD is a great idea! I'll try to see if there is a resource for something like that but if you know of any please let me know!

This is probably just the first dungeon in a longer game that I plan on to hopefully finish. Again, thank you for your comments and I hope to get a finished game to you guys soon!

Cheers!

Trouble with encryption is most likely to be from one of your plugins. If you're not able to get a fix for that, and alternative to try is using Enigma Virtual Box to pack everything into a single .exe. As with everything, it's never going to be fully secure, but I think it helps to the download look a little neater too.

You could probably get away with just using show pictures for the items unless you need extra functionality. Sumrndmdde's HUD Maker is easily one of the most powerful HUD tools since you can use javascript evals. If you wanted a different kind of system there's Atelier RGSS's Variable HUD which shows the total number. It's nice since if the player walks under the image, it'll turn semi-transparent, but I'm not convinced that it'd fit from what I've seen in your game.

I hope more people stumble upon this demo! It'll definitely be a hit with people in need of a bit more action in their lives. For me there were definitely some hard times since I'm sloppy. I could have done with some extra lives or maybe a one hit shield XD  You probably need to find a way to ensure that always dash is automatically turned on since the game isn't very playable without it, but otherwise I hope that you're really proud of everything you managed to get done with such a short deadline, and I'm sure you'll go on to make something great! Good luck with development! 

(+1)

Thank you so much for all these valuable informations!  I will definitely look in to the Enigma Virtual Box if I can't get the encryption to work. Why didn't I think about using show pictures for the HUD? It seems like the way to go for me as I want it to be quite simple. 

I was debating on giving extra lives but I kind of wanted it to be sort of a platformer style of gameplay but the one hit shield sounds like a good idea. Again thank you for all the kind words and I hope to stay in touch if I ever get another version out. Good luck to you as well!