I'd rate this game 41/100
First, the graphics.
They look pretty cool, but they don't made me say "woah". They are harmonious, that's very great! So, for that, I'd rate them 16/20.
Second, the sounds.
Some are RTP, some I don't know if they are RTP or not, but they sound cool. Though, I really felt like they didn't always fit the game, or they weren't well-associated between them. It left me a pretty bad feeling, so for that, I would only rate them 12/20.
Third, the story.
Huh, it's probably just me, but I didn't really understand the story. It seems like you're a fairy that is against other fairies to get a better job or something like that. I didn't really understand, and I wasn't fascinated by that story. So I'd give it a 7/20, as it is probably because I stopped playing really fast (see further).
Fourth, the difficulty.
Huh, it was a mix of difficult and not difficult. Like, you don't have difficulty playing the game, so you're not totally entertained, but there is a difficulty due to a lack of informations. Like you have to look at some flowers or whatever it is during day two, but you don't know what it is, or where it is (maybe did I read too fast, so if that's the case, I'm sorry). I only rated it 6/20.
Fifth, the gameplay. There may be some spoilers. Read carefully.
So, my rating is probably really harsh on that point, but I really didn't enjoyed it at all. So, let's start. You have a lot of cutscenes with text. That's a good thing, when skipping text works correctly. I don't know how you made it, but each time a message was completely written, I had to wait one second before being able to press enter. It did that on every message, plus the waiting you put with \|, \., ... I was afraid they would never finish. That's part of why I read all the messages extremely fast so I could skip them faster. And it made me miss some informations, which reduces the rating of the story point. But that's not all, then comes the play time. You can talk to no one but people that give you quests. And even when they gave you the quests, you cannot talk to them again. And what if I want them to remind me my quest? No way, I cannot do that. Pretty sad. Putting stones give the same effect, without the frustration of not being able to talk to them. Ok, ok. Let's continue. On my quest to water, I do another quest which is finding someone missing. Wait, I've finished a quest I've never started! I have to admit, I talked to the NPC after finishing the quest. So having him telling me to go find someone I already found is pretty strange. Plus having that same NPC talking to me as if he gave me the quest before when I finish it. Pretty bad design, and pretty strange. Then I go where the water is. I go straight forward into something that seems to be a building. Waiiiiit! I cannot enter it. So I try to go back, but NOPE. You've put a useless event there to prevent people from running away. A progression block? Oh no, I just had to press the enter key to open the doors. Just walking on it should be enough to open a door. Inside, there is nothing (as many other rooms, by the way). Then I take the water and give it to the cooking fairy. Then day two. I have to take these things I've never heard of before. Ok, ok. I finally find a rock I need to push. Yeah, I pushed it, I can enter! Wait, what? I pushed it once again! NO NO NO NO NO. You didn't check the skip if cannot move option when doing the move route. Aaaah, progression block. I ALT F4.
I honestly tried to continue the game as much as I could to find a positive point, and I'm still trying to find one without continuing the game. I cannot. I'm sorry, I really enjoyed nothing about the gameplay. And by nothing, I mean nothing. Maybe only the maps were looking good, but that belongs to graphics. I'm sorry to say that, but to me, the gameplay has no point, and I'm not even sure you opened your game to test it. That progression block is more than obvious. Either you did a bad bug testing or you did none. So it's a 0/20 for me.