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(2 edits)

*buildings can be built in between two squares

*throwing seed into tilled soil may cause it to glitch before being planted.

*Having about 200 fish traps out with all saying "Caught!" will cause the game to be about 3 seconds slower in real time vs. 1 second in-game time.


Hardware specs:

Intel Core i7 4700k @ 4.2 GHz w/ hyperthreading

Nvidia GTX 1080

16 GB RAM

Windows 10 64-bit


More bug posts soon to follow. :) All bugs shown above are in Alpha 6.

Alpha 6 bugs (cont.)

*EXP doesn't roll over to new level

*item stacks are inconsistent from levels 52-65

*Performance issues exist when attempting to sell more than 15 of any RARE material (Diamond, Sapphire, etc.)

*There's no way to "repair" a market

*There's no way to "destroy" a bridge

(1 edit) (+3)

Alpa 6

Rarely when placing multiple bridges in a row. one bridge will take up two tiles; you can not place another bridge in the "empty" tile nor in the "full" one

it seems to happen if you click while the curser(white box) is moving between tiles

(1 edit)

#Reply Qubeninja290 days ago (1 edit) (+3)

Alpa 6 



this bug . me to ! ' Trying to draw non-existing sprite. ' 


############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenuControl:

Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################