$20 on Steam. Release date is TBA.
Ivon365
Recent community posts
HopFrog, btw, I REALLY hope you implemented the coin system I suggested a while back. I attempted to sell 10,000 diamonds on the demo.... well... to say the least.... it crashed.... and burned.... jk on the last part. lol Also, I bought all of the islands the game will allow and the game lags really bad. Possibly too many entities needing to be rendered? Please update me on how the game dev is coming along. I would love to buy the game AS SOON as it comes out. I'm totally pumped. I haven't felt this excited since I found out Minecraft was a thing. lol. I can't wait to stream this game. Keep up the good work! :D
*buildings can be built in between two squares
*throwing seed into tilled soil may cause it to glitch before being planted.
*Having about 200 fish traps out with all saying "Caught!" will cause the game to be about 3 seconds slower in real time vs. 1 second in-game time.
Hardware specs:
Intel Core i7 4700k @ 4.2 GHz w/ hyperthreading
Nvidia GTX 1080
16 GB RAM
Windows 10 64-bit
More bug posts soon to follow. :) All bugs shown above are in Alpha 6.
Bugs in Alpha 6 when playing:
*objects such as trees, rocks, ores, etc. will grow within the same block.
*objects can still grow on top of roads
*You can still till soil underneath a road
*Some objects will act as ghost objects and can't be harvested or foraged until a game reload
*Splash text above a fish trap "Caught!" will noticeably slow down the game
*Selling bulk items will slow down the game
*Purchasing too many bulk items will cause you to go into the negative
*Some bridges can't be placed next to land
*You can't till soil behind a building
Alpha 6 game crash:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
I would love to see added NPC's, villages, etc. to be implemented in the game in the future to assist the player in furthering their adventure. Also, create a story for the game. When expanding, make it to where expanding in a certain direction is cheaper and thus, furthers the story of the game. Lastly, make it to where the story doesn't end.