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(+2)

Very clever use of the theme! The game is very enjoyable and challenging! Graphics were well done, with everything having it’s own style enough that nothing got lost among anything else, even as things got hectic on screen. Some thoughts…

  1. While I loath to suggest this, because I felt proud of myself for figuring out I could do it in the first place… perhaps force more spacing between plants. I found I could cluster… well… ALL of them together and keep them ALL watered at the same time with a single button click. While that definitely helped ME feel awesome, I can see this reducing the over-all challenge for other, more hardcore players of games of this style. I recall you said you didn’t have time to code in a distance restriction, so, I’m mostly adding this point for completeness

  2. Some of the enemies come in from “above”… or… higher than others. There were times I wasn’t quite sure if I missed an enemy with my laser, or if the enemy was too far off screen. Off the top of my head, maybe give the enemies a little glow if my weapon is aimed at them or not… IDK.

3a) The tutorial is good, but there are moments where it won’t progress until I do something, but it still would say “Press [Enter] to Continue”. Was a little confusing as the game was active while the tutorial was on.

3b) Look a moment to figure out how to disable the tutorial. That checkbox blends almost completely into the menu.

  1. No option to quit the game from the menu… hmmm… don’t want your players leaving your game, eh? I see how it is… :D

Really, though… over all… there’s not much that stood out to me as an issue. I thought the game was excellent and fun! Great work!!

Thank you so much for the in-depth feedback! I love it. Also, really fun watching you play the game on stream.

I do wish the plants had to be spaced out. Though, you and another play-testing friend both were excited about exploiting it as strategy :D

There is a little bit of vertical auto-aiming that lasers do to try and hit higher drones. Picture worth a thousand words?


It ended up working OK-ish, but you can still 'feel' like your laser should have hit. The making drones glow with a little outline would have been amazing... Where were you when I was trying to solve this problem haha.

All my friends had issues with the tutorial panels as well. This was the first game I tried to put the tutorial into the main game loop. Still have a lot to learn on how to pull that off well. Ended up sprinkling "if Global.tutorial" all over the code and it became quite goopy.

And, darn did you escape my game? I'll need to lock it down more next time :P

But really, a jam lesson for me is that both the title scene and pause menu should have a "Settings" menu. That way players can always find the full set of options.