Very clever use of the theme! The game is very enjoyable and challenging! Graphics were well done, with everything having it’s own style enough that nothing got lost among anything else, even as things got hectic on screen. Some thoughts…
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While I loath to suggest this, because I felt proud of myself for figuring out I could do it in the first place… perhaps force more spacing between plants. I found I could cluster… well… ALL of them together and keep them ALL watered at the same time with a single button click. While that definitely helped ME feel awesome, I can see this reducing the over-all challenge for other, more hardcore players of games of this style. I recall you said you didn’t have time to code in a distance restriction, so, I’m mostly adding this point for completeness
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Some of the enemies come in from “above”… or… higher than others. There were times I wasn’t quite sure if I missed an enemy with my laser, or if the enemy was too far off screen. Off the top of my head, maybe give the enemies a little glow if my weapon is aimed at them or not… IDK.
3a) The tutorial is good, but there are moments where it won’t progress until I do something, but it still would say “Press [Enter] to Continue”. Was a little confusing as the game was active while the tutorial was on.
3b) Look a moment to figure out how to disable the tutorial. That checkbox blends almost completely into the menu.
- No option to quit the game from the menu… hmmm… don’t want your players leaving your game, eh? I see how it is… :D
Really, though… over all… there’s not much that stood out to me as an issue. I thought the game was excellent and fun! Great work!!