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(+5)

I would suggest separating coins by value. 1=gold, 5=red, 10=green, 100=blue, 1000=magenta. This would allow users with lower end PC's to be able to play the game without lag due to excessive amount of entities  (coins) being shown on screen.

(+2)

This is a great idea! Definitely works well with the Zelda aesthetic + reference as well. Going to consider it!

omg i just love your game just have to tell you [:

(+1)

Awe thaaanks!

It's good I checked through these posts first because I was going to suggest something very similar. At least some way of stacking coins or large sums of items into a single item. I did have fun throwing all of my stone into the market at once through

I'm sure you are aware of this bug, but maybe not this variation of it. You can place a building half-way between tiles 

After breaking these buildings, you can walk over the water or whatever occupied that tile.

Also, at least 3 of the upgrades (Tactics, Resolve and Alacrity) require you to unlock at least one upgrade (Shielding) that is effectively useless.
For the purposes of the demo, is there some way that upgrades that aren't implemented could be bought for free?

I'm pretty sure the upgrades that aren't implemented yet will be implemented in the near future.

there is another glitch were a tree grows onto a rock (for ex) and when i destroyed the tree i could walk through the rock. pls fix. Also, Hopfrog  i love your game 

hey how much is the full game gonna cost

$20 on Steam. Release date is TBA.

Or you could have successively larger coins with x10, x100, 1k, 10k stamped on them.