Thanks for the detailed and lengthy review!
To be fair, aside from the aesthetic, there is almost nothing WRPG about this game, and in fact is rather JRPG at its core in terms of gameplay. Some of the hallmarks of the WRPG tend to include real-time action combat on the map, more complex inventory (grid-based, "backpack"-based, etc), and, as you pointed out, tons of attribute customization. This game has none of that. When you really break the mechanics down, this game plays out far more like a Final Fantasy game than it does Baldur's Gate.
I am sorry the bugs caused you to restart (sounds like you ran into it the worst!) I wish I had the time before submitting to properly address them (don't we all :) )
I appreciate the feedback and it is always enlightening to see what other people experience! I will definitely take some of your comments into consideration when evaluating where to take the project next.
Thank you!