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Thanks for the detailed and lengthy review!

To be fair, aside from the aesthetic, there is almost nothing WRPG about this game, and in fact is rather JRPG at its core in terms of gameplay. Some of the hallmarks of the WRPG tend to include real-time action combat on the map, more complex inventory (grid-based, "backpack"-based, etc), and, as you pointed out, tons of attribute customization. This game has none of that. When you really break the mechanics down, this game plays out far more like a Final Fantasy game than it does Baldur's Gate.

I am sorry the bugs caused you to restart (sounds like you ran into it the worst!) I wish I had the time before submitting to properly address them (don't we all :) )

I appreciate the feedback and it is always enlightening to see what other people experience! I will definitely take some of your comments into consideration when evaluating where to take the project next. 

Thank you!

You're probably right. Maybe it was just the tactical nature of your skill system and the large party size, and of course the aesthetics, that made me think more WRPG than JRPG. Overall, though, it was a good game. Better than most and definitely had more crunch than any other I've tried out. 


By the way, how far in the story/game can you get in this version? 

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*Spoiler Alert*

I am not entirely sure just how far you got, but after you find Ellex's caravan in the mountains you eventually square off against Lord Bullmont and his group. After that (and a cutscene), you end up in Storm Point where you will defend a bridge against an increasing number of attackers (3 waves, each wave gets an additional enemy every turn) with the last wave being one that you only have to survive for 5 turns. After that you get a dream sequence, then you have the Storm Point tunnels to navigate and one last final boss, and then the final cut scene.

I'm assuming that you have a lot more planned for this title based of that beautiful world map, right? 

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I would like to turn this into a full title at some point. I really like the foundation I laid out, but some QOL improvements and some actual writing will go a long way.