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Love in-depth feedback like this!

The changes to the turret would probably help a lot! They do seem a little weak especially as the game progresses. I really struggle to balance my games actually. Other than play testing, I wonder if there are some rules of thumb I could be following. Need to do some research!

The plant variant idea is great. I tried having the drone lasers hit all objects, but that opened up the strategy of sandwiching yourself between a bunch of plants and not worrying about drones at all. Plant variants would really open up a lot of possibilities.

For the rooftops, I originally planned to have zip lines between them. The idea would be you create a little plant growing engine with turrets protecting them and then move on to another rooftop. But then... suddenly it was Sunday :( Still recouping from my sleep loss haha.

Happy to see you noticed the slight vertical auto-aim :D

Okay first off, zip lines sound awesome if you update this with them I'm definitely coming back cause that sounds insane.  As for the wedging yourself between plants.  I can definitely see that.  Though something that could possibly help that I did just think of is maybe adding some sort of... "vertical" tower that could counter the addition of "bomber" drones or something.  Which could lead to the plant variants being helpful, while also balancing them to only helping against one drone type.

Also, I don't know if I mentioned it in my first comment, but there was a bug I found where you could endlessly stack plants on top of each other.  I don't think that's super balanced, but as I'm writing this I do think it could be an interesting upgrade mechanic.  Assuming you add some sort of auto aim that doesn't super conflict with the placing system.  


To end off before I write another wall of text, it's always awesome to get a paragraph in response to a paragraph.

seriously though, if you add those ziplines I'm gonna be checking