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This was a lot of fun! I loved the art, sfx, and dialogue. And you have a very creative use of the theme! I was a little bummed though, I wanted to experience all the interesting dialogue options but I didn't want to explode lol. I did manage to make it all the way through the game, though I did bypass the troll without ever getting scooby snacks and I'm not sure if that was supposed to happen. It was really anticlimactic that nothing happened after I finally got my coffee. I think it would be cool if, after you get your coffee, you can handle longer conversations without exploding, but I know that would be harder to program.

(Time link isn't working but it starts at 1:03)

(+1)

Yeah, in the hectic rush at the end, we forgot to add any sort of win screen. I do actually really like the idea of being able to freely converse with people after you get your coffee.

You are supposed to be able to bypass the troll. There are a couple paths through the town, but rushed map design at the end led to it being unclear that the alternate routes were intended (though, the out-of-bounds routes were... less intended).

Also, I had a lot of fun watching your video. Always exciting to see someone react to a thing I worked on! Going to watch the rest after finishing this reply :) What you got from the salesman, by the way, was... an invisible treasure chest! I may have introduced a bug in the last few hours that made every interactable  element (including the chest and the coffee shop door) invisible after you talk to the salesman. Woops!