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(+1)

Very nice job! Felt very polished, graphics and music are really really good.
In some fights it seemed that the skill multiplier didnt work (or I dont fully understand how it works), ale some boss fights too really really long because of the healing, it would be nice to have a button to run or cancel a fight. Really great submission :)

(1 edit)

Thank you for playing.

The "7" skill works, but there is 2s delay between activating it an update of the actions. Even if stats don't update the boost still works in the code. You can activate it by putting dice of value 7 inside and wait until the stat box starts blinking green.

The delay was caused by last minute fix we did, because in exported version we had an issue with sound looping that don't exist is editor version.😔

The fight take very long time if both you and enemy heal and block. You can make them much quicker by playing offensively ;)

Thank you for playing once again!

(1 edit)

> You can activate it by putting dice of value 7 inside and wait until the stat box starts blinking green.
Yeah so I totally misunderstood how it worked :D

For my defence I can say that if you put cursor on the 7 skill it says:

"Put dice of value 7 to make skills twice as effective" and you need to put dice that sum up to 7 and other dices will be twice as effective (like 2x 6 = 12) :D

Yeah, and I understood it as if I have to use a skill with a sum of 7 for it to hit for 14 :P My bad, maybe "Put dice here with value of 7 ..." would be more understandable for me, idk :D