Hi, thanks for being interested :) I will try to update it and make it into a plugin or a standalone gltf exporter when I find some spare time :) Please follow me or the projects to see updates posted in the future.
mikouaji
Creator of
Recent community posts
Thanks for playing!
To stop the ship going in one direction you need to use the controls to counter that movement, I think a solution to better indicate this would be some particles and better engine sounds As for the power of controls I blame myself for not implementing the controls settings in time, as said before I realized too late that the ship acts differently with different mice. I think if you could tweak the setting there would be no problem with stopping
Very cool idea and pretty well executed. The visuals are very nice, as is the sound. That said I really didn’t like the controls, even after multiple tries couldn’t get used to them and missclicked constantly :< Also having played the web version only I don’t know if it works like that everywhere, but it was annoying that after disconnecting the portals I had to move away and back for the O/P line to appear again.
Thanks :) I have found out that the mouse control thing is a bit odd on different mice/devices. For example on my desktop PC I have to move quite a bit to turn and on my work laptop the mouse is too sensitive for my taste. There is a sensitivity setting in code for each type of movement, but I didn’t have time to implement the settings panel for it :( But it is on my todo list for the post jam version :)
Great entry! The monsters are a bit tanky but thats aliens so what do I know :D The controls feel very nice, the gfx and sfx are nice!
I think I found a bug where the purple monster would get stuck (after jump) on the jumping player and do no damage, but it happened once and I wasnt able to reproduce it