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In BASIC8 https://store.steampowered.com/app/767240/ map is loaded and placed as you code. It won't lead to the loading problem after moving camera. i.e.


a = load_resource("a.map")

b = load_resource("b.map")

...

camera cx, cy

map a, x0, y0

map b, x1, y1

Well... BASIC8 isn't free, and probably i will be using it for just this jam.

I think that for me BASIC8 is just a waste of money, because i'll use it for this jam and then abandon it.

When it comes to fantasy cosnoles, i usually make JS games with the TIC-80 or the SCRIPT-8. So spending $13 on a fantasy console that i'll be using for only one time... Just isn't worth it. I'd consider to lower the price a bit, maybe to $10, where it is more affordable. Then, if you'd lower the price for me, i could sponsor it, or even make a commercial.

To make the user base more big, and not do the same "mistakes" the PICO-8 and other paid fantasy consoles did, i think you should make a free demo version of the BASIC-8 to be more competitive to the other paid fantasy cossoles. in the demo version, the user should be able to:

  • Make a game
  • Use the sprite/tile editor
  • Use the map editor

Howeaver, with the following limits:

  • The user can't save disks.
  •  The user can only use the game dev. tools for a limited amount of time (For example, 4 hours)
  • The user can't use any advanced tools.

I think that this demo version would bring more users to the fanbase.

Opinion.....
If there are two versions, it may be easier for you to enlarge the user base:
1. The free basic version is dowloaded on Itch.
2. The pro version is bought on Steam.

 

(1 edit)

Ok, good!... But when will Tony develop the free version?

If he doesn't, I buy the Steam version, decompile it and cut the features i mentioned, then I release it.

I'll include this free version into a collection i'll make

Hello...
That is only my suggestion and we still need to look forward to his response.