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(2 edits) (+6)

Godot released support for multi-threading today (version 3.3), which requires SharedArrayBuffers. In order to use it in Firefox I’d need the Cross-Origin-Embedder-Policy and Cross-Origin-Opener-Policy headers to be set. Without it, I fall back to loading the game on the main thread which causes everything to freeze (ruins immersion).

Don’t see these headers currently, would really like them!