Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

An interesting game with a lot more content than I was really expecting, but definitely some good content overall.  Not too complex in my opinion for the story, but it definitely tried to throw a lot of red herrings and there were a few.  I ended up just going with the best guess I had though and from what I understand it was correct.  There was definitely a lot of information being thrown around though and a lot of it made sense and confirmed/denied different stories and such.  

The one thing I would say from what I did where I talked to most of the characters is that their dialogue never seemed to really interact with each other.  Unless I just missed it, I never really got any indication that I should go ask someone else, they always seemed to confirm each others stories no matter what.  Which kinda removed a lot of the mystery since no one seemed to be lying.

It was definitely interesting seeing what looks to be a.. add-on?  Library?  (I'm not sure) for Godot being used for a Visual Novel.  I really didn't know something like this existed.  

To finish off since I'm already going for the wall of text, I do wanna ask about the background images cause at least personally they kinda detracted from the image the game seemed to be setting.  Since it was only 3-4 images max being shown without much to mix it up.  Especially without any character images to help offset the blank seemingly stock backgrounds.

Thanks for the detailed review!

Yeah, I may have gone overboard with the red herrings lol. A lot of things that seem like red herrings end up being relevant in some way, but not all. I was basically going for a bit of information overload so it wasn't obvious what was significant, but I may have overdone that.

It was tricky enough to get a coherent story in the limited amount of time. I didn't feel like I had time to make interactive dialogue like you suggested, but that would be cool for a project where I had more time.

The addon is called Rakugo. It's pretty straightforward to use and saved me a lot of programming overhead.

I have no art skills and couldn't find good character art so I figured background images would make the visuals less boring (and help people keep track of what question they are on). You're the first one to say you felt like that detracted so I'm not sure how common that opinion is, but that's good to know. I wonder if you would have rather had it with just the tavern background and no other images? Also, I think when I was adding backgrounds I was thinking kind of like Oxventure D&D does: