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(1 edit)

I'm planning on doing a gdscript version. Since everything is done, porting shoud be easy.

Look Nice, i follow and realize all the instructions but when i press the button above the inspector (Play F5), i must choose a scene (Base.tscn) and the screen is empty and no message error.

(4 edits)

After enabling the addon in the project settings, there should be a button at the top-right of the screen labeled "Database". Press it. You don't need to play or press f5

Sorry but i don't see this "NES" Button for loading database

Weird, I can get it to work on my end. I see there are errors with the debugger. Can you take a screenshot with the debugger's error tab active?

Hello, can you do something for me? If you know how to use godot, can you go to the scripts folders for the addon (res://addons/rpg_databases_gd/Scripts) and open the character.gd script file? (this is inside the godot editor). Then, comment the lines 106 and 107. They should say:

else:

$ClassLabel/ClassText.set_item_text(i, class_data["name"])

(1 edit)

It seems ok ?


Please, comment or delete those lines (106 and 107). It's to test if you can enable the addon.

Remember, after deleting those lines, disable and reenable the addon.

By commenting these lines, I can still enable or disable the addon in "project settings". Nothing has changed. 

Attached is the error message when deactivate addon :

Is it possible to see (picture) how this button labeled "database" looks like?

A picture of this button ?

At the top right of the screen, just below the close button. I'm really sorry for the late answer.