Over all, nice game. To be honest, bullet hell games are not MY cup of tea, but I thought the enemys were well made and offered a decent challenge. There were two issues for me, however. One was technical and the other design…
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The mouse controls felt slightly delayed. Now, for reference, I played on Linux using the Firefox browser. Still, though, when I moved my mouse, there felt like there was a half a second delay between my mouse moving and the player ship moving with my mouse. For me, this felt even worse when I was trying to stay in a small area (slipping between bullets). The ship felt jittery.
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The asteroid wave kinda did me in. Not that it was hard at all, but it was exceedingly long. Is these asteroids were more like five or ten seconds of time between waves, that’d be cool, but after a minute, I had no idea if I was close to the end at all or if I had encountered a bug in the game’s progression. Ultimately, I ended my game play before the asteroids did.
In my humble opinion, with a little refinement in the controls and adjustment to the content of the waves (reducing the length of those asteroids), this looks to be a very nice Shmup game!