The theme was really well implemented! That's a really neat inversion of normal bullet hell mechanics. My only request would be that the campaign has really slow pacing <3
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I'm glad you liked the absorption mechanic... It feels a little counterintuitive at first, because we are used to avoid the bullets, but I like how it makes an interesting break in expectations.
Unfortunately I had to sacrifice the pacing of the campaign to maintain that story driven design... If only I had a little more time, I could have added some voice overs and made the campaign a little faster...