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Its.Amber

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A member registered Feb 22, 2019 · View creator page →

Creator of

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I genuinely mean this - I am impressed you remember this game exists haha. I work full time now on a different project, but I still think about coming back to this one to finish it from time to time, and I do feel bad it's fallen by the wayside. It's honestly just so bad compared to the new stuff I'm working on, it doesn't really seem worth it, even if I did have the time :(

I removed the gamma slider because most of the options were way to blown out lol. I could probably add it back in and tweak the values a bit, I guess

Thank you! <3

The colors are kinda my fault; I remember making them a bit more washed out, and the metallic makes them a bit darker too haha

Thank you! Yeah, these are all pretty on point, and stuff we'd like to maybe fix up after rating finishes :)

Some behind-the-scenes: The dash is implemented in the same way as a stun on bosses or enemies, so it has no cooldown, but allows you to cancel out of shooting with it (being unable to cancel shooting felt... very clunky). I had an idea for an input priority system but it was too late to make any changes by the time I though of it haha.

I didn't do much tweaking of the movement values, but you're right - it probably could use some tightening.

Poor CRU5H-3R was the last guy we implemented and never even got particle effects  :(

Dude this is actually a masterpiece wtf

I really enjoyed watching that! Thanks for sharing!

Thank you! Like Gambsmoore said, we wanted to do some procedural stuff but my poor brain wasn't having it on a one-week timeframe lol. 

Thank you! Mike did a great job :)

The button is visible, but the blue rewards button draws over it so you can't click the close button

We were worried the first one might be tough. We kept nerfing him lol. He probably could still have less health

Really well done! Took me a second to realize I needed to kill the turrets lmao

The theme was really well implemented! That's a really neat inversion of normal bullet hell mechanics. My only request would be that the campaign has really slow pacing <3

This was pretty good! I like how it looked! Some particles when you hit an enemy would be cool :)

This is a pretty neat game, but if you attempt to place a turret when you don't have enough money you'll get stuck in the selection screen.

It would be nice to have a round start timer

Let me know if you need direct asset links; I didn't want to bloat the submission size.

This is good to hear. I'm glad you like it! <3

I might be able to package it for mac, but I don't have any way to test if it works, unfortunately :(

Thank you! Yeah this was my first time designing puzzles of any sort, so I'm sure they could be improved. I'm happy overall with the results though.

Try changing the sensitivity in the settings; sometimes it saves a value of 0, which disables looking. This is a bug that will be fixed in the Fun Update.

Oh, this has a very nice art style.

The portals are a good touch! I like it!

oh, yeah! the theme really lends itself to puzzle games.

Hello! I'd like to add my game, Alfal's Grove to the bundle: https://ryanscott.itch.io/alfals-grove

It's currently on a sale, but that'll be finishing up soon

Thank you! I'm glad you like it!

Please let me know what you think! It's a first project but I may want to improve it once the challenge is over.