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Hey there.

I don't currently have a way to relock a recipe once it's been learned. I'm uhh, honestly not sure what use that could be, but I can see if I can add that in a future update. Keeping in mind of course that even if the recipe is locked it can still be crafted, locking it just prevents it from showing in the preview window, and from showing in the recipe list menu.

I don't have a way to unlock a recipe by name at all, currently. That's a pretty good suggestion, so I will see about implementing that in a future update as well. The only issue I can perceive is that recipe names don't need to be unique, but making it unlock an array of recipes if more than one with the same name exists shouldn't be too difficult.

The '/' on DQ11 mode is an oversight. I'll get that fixed in an update as well.

I need the relock ability for an tutorial. In this tutorial you craft an "Awakening Potion", but later on in the game, the "Awakening Potion" is called differently because they didn´t know the right name for it right away. Renaming a recipe should do the trick too.^^

To unlock the recipe by name gives the advantage to not mess up you recipe unlock books. In my game you can find recipes in bookshelfs, but when I mess around with the position of the recipes in the plugin, the index to unlock might change and cause maybe trouble.

Thank you for your quick reply as always.