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(1 edit) (+1)

Lots of fun, but I felt like kept running out of money towards the end. I would like money and health regen over time instead of having to run to pick them up, a larger area to move around in, and better turrets. Also, is there any way to tell the plant status besides red/green colors? Cause that's a bit rough for colorblind people.

(timestamp 47:00)

The ramp / difficulty curve is definitely off! I really need to improve my game balancing skills.

As for the plants, when plants have a low pH they start pulsing in size a bit. Which can help if colors can't be distinguished. Also, when the plant is close to dying there is an alert sound effect that plays for a few seconds and some radial particles that come out of the base. I actually had number of other accessibility ideas but just didn't have enough time to implement them all :(