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(+1)

I really liked the music and its sense of movement. It matches with the 'running' gameplay, really nice! I noticed though, that it's not looping naturally, so I suggest to look at the end of the music if there's any reverb/delay tail. It's a very common and easy thing to fix though. Good work guys! :)

(+1)

Yeah, that was my bad as the programmer… tried to trigger some enemy attacks with the audio (using an animation that runs as long as the audio does and triggers attacks at fixed frames) but if the game looses focus or lags, it (animation) pauses while the track continues shattering my cool plan xD