This... could've been executed a lot better. I see what you were trying to do, but it felt like you only worked on it for about 25 minutes then just called it a day. The idea could be expanded to be a lot more bullethelly, so when you slow down time you're actually weave around bullets that move slowly, like oldschool Galaga, or the like. As it is, you're just a default ue4 mannequin with a slow time button. Also like... Why would you set the activate button to F if your slow time is E? You're gonna wanna be moving at the same time, so you've got to press a directional button, E, and F, all at the same time. My thumb and right hand are lonely.