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A jam submission

Bullet TimeView game page

Submitted by Peixeixe โ€” 6 minutes, 20 seconds before the deadline
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Bullet Time's itch.io page

Results

CriteriaRankScore*Raw Score
AUDIO#2821.6432.250
VISUALS#3071.6432.250
FUN#3121.4612.000
OVERALL#3221.4612.000
THEME#3251.2781.750
CREATIVE#3301.2781.750
EASY TO GET INTO#3361.4612.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
In the game has multiples turrets that shoots in you and you have to dodge with time stop, and for advance to next level you have to press multiple buttons

What was the size of your team?
1

Please credit the resources that you used during the jam (if you used any)
Epic Games Assets Store
Freesounds.com

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://peixeixe.itch.io/

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Comments

Submitted

Using rar is not good for accessibility, it prevents easy install through the itch io client app, you should zip :)

Submitted

Very unoptimized. I expected more

Submitted

This... could've been executed a lot better. I see what you were trying to do, but it felt like you only worked on it for about 25 minutes then just called it a day. The idea could be expanded to be a lot more bullethelly, so when you slow down time you're actually weave around bullets that move slowly, like oldschool Galaga, or the like. As it is, you're just a default ue4 mannequin with a slow time button. Also like... Why would you set the activate button to F if your slow time is E? You're gonna wanna be moving at the same time, so you've got to press a directional button, E, and F, all at the same time. My thumb and right hand are lonely.