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Very cute idea but pretty challenging to push things around, especially near the edges of the screen. Perhaps if enemies and walls were bouncier it could help so that enemies don't stay near walls where it's hard to funnel them in a particular direction fast. Also locking the mouse to the game screen in webGL would help me not... accidentally hit right click outside the game window. Oops!

Thanks for your feedback! My first webGL build wasn't even playable lol, so with this build I already expected some bugs. Will improve build quality, as well as game mechanics in the future :>.