It reminded me of Binding of Isaac, specially the art and design. Nice mechanic in not destroying the enemies but broom them into a hole, even though that was more difficult for me, to find the right way to use the broom. Nice!
Play junk
Hellish Janitor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVE | #17 | 4.417 | 4.417 |
OVERALL | #36 | 3.958 | 3.958 |
FUN | #41 | 3.958 | 3.958 |
EASY TO GET INTO | #48 | 4.167 | 4.167 |
THEME | #48 | 3.875 | 3.875 |
VISUALS | #58 | 4.042 | 4.042 |
AUDIO | #99 | 3.333 | 3.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The game takes place in hell. Every 10 seconds, new monster wave appears while knocked down monsters come back to life. You must push them into the big pit before getting overwhelmed. Assisting you is a spray bottle to temporarily knock enemies out and a broom to hit them.
What was the size of your team?
1 person.
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Digital Boy: https://digitalboy.itch.io/
Comments
Pretty game. Some of it felt a bit unfair like when the enemies would attacking youa s soon as the wave started and they were close to you. One thing I didn't like was the time between waves. On some waves there was a few enemies and it was easy to clear, but then all there was to do was wait.
Pretty game. Some of it felt a bit unfair like when the enemies would attacking youa s soon as the wave started and they were close to you. One thing I didn't like was the time between waves. On some waves there was a few enemies and it was easy to clear, but then all there was to do was wait.
Really fun game! the fact that you can't actually directly kill enemies, but only deactivate them is a really unique idea. combining a range attack to deactivate them with a close-up one to finish them is so fun. Very fun and very addicting!
"Pesky hellspawn, get back in that hole!" *spray* *spray* *thwack*
Loved the theme! Really nice sound effects and those flames that sweep past to change scenes are awesome!
Very cool and funny setting! Sometimes the enemies would attack me right as they spawn, which felt a bit unfair. Apart from that it was fun!
I like both visuals and audio. The idea is great, haven't seen anything like that before.
The game isn't difficult at all, but it's still fun. What interrupted my fun was getting stuck in a wall.
There could be some more enemy variety and if I didn't get stuck in the wall I would definitely play longer.
Fun concept. Visuals are pretty good. Movement could be a little less floaty and the time to play again after dying could be a bit quicker. However, I had quite a bit of fun playing the game. Well done!
As soon as the game booted up and I experience the stun/bash mechanics I said "Oh, thats fun!!" out loud, ahahaha
The movement feels a bit too floaty for this kind of game, hard to weave between things when you're sliding around on ice. Also the trajectory on the broom bashes seems totally random, a few times the enemy would teleport to a location near me then shoot off in that direction, but these are just bugs, I'm assuming, not intended. Either way, super fun game, good job!!
I dislike how long it takes before getting back into the action after dying. First the transition to the "pick up your hat" part takes long, then after clicking it you are greeted by another transition and then you need to wait 10 seconds before something actually happens.
I like the idea and art style though.
I love the theme, and yeeting the monsters into the hole is super satisfying. My biggest issue was that enemies would instantly attack upon spawning, making it impossible to avoid their damage. I also think bouncy walls would have been helpful to get enemies unstuck.
Overall, I really loved the visual theme and concept, and had a lot of fun outside those frustrations. Nice work!
Very cute idea but pretty challenging to push things around, especially near the edges of the screen. Perhaps if enemies and walls were bouncier it could help so that enemies don't stay near walls where it's hard to funnel them in a particular direction fast. Also locking the mouse to the game screen in webGL would help me not... accidentally hit right click outside the game window. Oops!
Reminded me of old Newgrounds Flashgames. The Sweeping mechanic could be a bit smoother so you can swish swoosh more. Also directing enemies to the pit was kind of cumbersome with the slow sweeps without controll of direction.
Idea and Art Style is super charming and very funny - enjoyed this one!
This is very fun. The art style was what made it even better unless you count the gameplay mechanic and story of course. Had a fun and challenging time playing it. Could you check my game if you have time maybe?
Overall a fun game! I enjoyed the art style and the comedy element to it all. The idea of some pour soul armed with only a spray bottle and a broom pushing monsters back into a pit is really funny. The gameplay itself is nice, everything feels good and the fire scene transition is a super nice touch.
If you wanted to improve, I suggest adding background music and some sort of score functionality where the quicker you get monsters back into the pit, the higher the score you get it. It could work like Mario where enough score gets you health back or you could have a shop system for additional items / upgrades.
Overall this is a super fun game with tons of potential! Nice work!
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