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(+1)

A nice idea and interesting bullet patterns. I like the "stay in a zone to progress time" mechanic but I'd rather have it be zones spread around or moving. Being near a spawner can feel pretty random when you get hurt and it feels like the rest of the screen is just wasted spacee.

Thanks for playing I did consider having the zone change after x number of levels but decided against it because I wasn't sure if it would feel as nice when trying to be implemented during the time of the jam.