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Fantastic game! I'm amazed by the aesthetics of the sounds and visuals!

I really like the mechanics of the clocks. It's really creative and fun as well, but I never really felt like I needed to pay that much attention to the type of clock. Since the goal is always to either to kill all the enemies or get to the next rewind checkpoint, I didn't ever have a reason to not just hit whatever clock was nearest to me.

I'd love to see a room that forces you to think more carefully about the clocks (as maybe a quick example: you need to wait for a platform that moves independently of the enemies dying, so pausing time doesn't work).

Thanks for the feedback! I 100% agree with what you are saying. Putting the player in a position where they need to be more mindful of the use of the clocks was definitely something we had on the list, but unfortunately did not fit into the scope of the jam anymore. Will be something for us to think about for after the jam.